Roblox Developer | Gameplay Engineer | Full-Stack Specialist
I've been developing on Roblox since I joined in 2011, working as a full-time developer since 2020. I specialize in full-stack game development—building robust gameplay systems, polished UI/UX with mobile and gamepad support, and scalable backend architecture. I've worked with top studios including Twin Atlas/Sonar Studios (2022-2023) and Fullflower Studio (2020), as well as numerous contract and commission projects.
I've worked primarily with Knit for the past 4 years and am now expanding into modern React-Luau architectures and custom frameworks. I'm framework-agnostic and adapt quickly to any tech stack, delivering clean, maintainable code for projects of any scale.
FPS mechanics, vehicle physics, combat systems, pathfinding, and interactive gameplay features
Polished interfaces with mobile and gamepad support, animations, and responsive layouts
Scalable server systems, data management, networking, and performance optimization
Full support for PC, mobile, and console with optimized controls and performance
4+ years of experience building robust applications with Knit's service-based architecture
Modern component-based UI development with declarative patterns and state management
ProfileStore, DataStore best practices, save systems, and data migration strategies
Performance profiling, memory management, network optimization, and scalability solutions